Note: This is the original level plan for Mad Kaz.

  1. Internal Core (Climb): Hot wavy screen. Stepping tiles look almost molten. Cavernous earth view with magma.
  2. Below The Crust (No-Drop Climb): Clay platforms with a repetitive dirt environment.
  3. The Surface (No-Drop Climb): Earth's surface, buildings, missile impacts, screen shakes, flashes, possible rain.
  4. In The Sky (No-Drop Climb): Ruined city below. Missiles and strong wind affect movement.
  5. Above The Chaos (No-Drop Climb): Dusk sunset with dark clouds below.
  6. The Horizon (Low-Grav No-Drop Climb): Earth's horizon at sunset. Introduction to low-gravity jumping.
  7. Approaching The Ring (Low-Grav No-Drop Climb): Very dark environment. Heat-vision goggles may help.
  8. Inside The Ring (No-Drop Climb): Alien ships flying around an alien-ship environment.
  9. The Boss (Fast Drop): Drop through a corridor while avoiding beams and boss attacks. Activate specific tiles to deal damage.
  10. The Escape (Fast Drop): Outrun the laser beam after defeating the boss.
  11. It All Comes Down (Fast Drop): Escape the collapsing service tunnel and falling debris.
  12. The Aftermath (Free Fall): Fall back to Earth while avoiding flaming debris.